![]() Unfortunately the game was never completed. Climax also proposed a parachute to glide across gaps - mind that this was seven years before Mario Kart 7 made that a mainstay for Nintendo kart racers. Should you need to make a sharp turn, you could hang onto the edges of your vessel so it can careen on two wheels, for example. One unique mechanic Diddy Kong Racing Adventure conceived was being able to change the position of how your character rides their vehicle. Players would be able to freely roam a hub connecting the various villages, and in a De Blob-like twist, each village would begin drained of colour, but through completing races you'd restore the landscape to its former festive glory. The game was to consist of 16 villages, each with three courses. In development around April 2004, Diddy Kong Racing Adventure was set after the titular Kong child defeated Wizpig, who has returned with a Kremling army and turned Kongo Island into a colossal racing circuit. ![]()
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